Processing Programming Graphics Iii Painting With Sound

Processing Programming Graphics Iii Painting With Sound

Processing-Programming Graphics III-Painting with Sound
Size: 7.72 GB Type: eLearning


Joshua Davis

We'll be working with a great processing library called minim and tap into using FFT (Fast Fourier Transform) to read the audio spectrum from audio files or live audio from a microphone or line-in and apply this audio data into controlling something on screen like animation or lighting.

What You'll Learn :
1. minim
2. FFT
3. grouping the spectrum into ranges using linAverages
4. applying window filters to the audio like HAMMING, BLACKMAN, COSINE, GAUSS and others
5. understand the difference between mp3 vs wav
6. apply the audio data to animation on screen
7. working with the audio driven animation in 2D and 3D space
8. use the audio data to control a lighting system
9. create a texture mapped planet that dances to your voice. NBD

The Tools You'll Use :
1. Sublime Text 2 is a sophisticated text editor for code, markup and prose.
2. HYPE Framework is a collection of classes that performs heavy lifting tasks while using a minimal amount of code writing.
3. Processing is a programming language, development environment, and online community. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology.
4. Minim is an audio library that uses the JavaSound API, a bit of Tritonus, and Javazoom's MP3SPI to provide an easy to use audio library for people developing in the Processing environment.

01 - Intro
02 - Getting started with FFT
03 - Using window
04 - wav vs mp3
05 - linearAverage
06 - Snapshot
07 - Widget
08 - Hype
09 - Color
10 - External assets
11 - 2D grid
12 - 3D space
13 - 3D grids
14 - orbits and lights
15 - thanks

MPEG4 Video (H264) 1280x720 30fps 2511kbps [V: h264 main L3.2, yuv420p, 1280x720, 2511 kb/
AAC 44100Hz stereo 118kbps [A: SoundHandler (aac lc, 44100 Hz, stereo, 118 kb/s)]

Processing Programming Graphics Iii Painting With Sound

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