Allegorithmic Substance Designer. WIN

Allegorithmic Substance Designer. WIN

Allegorithmic Substance Designer WIN
English | Size: 333.9MB
Category: Apps

Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.).

It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.


(1) Run the installer
(2) Replace Substance Designer.exe with the cracked file

New MDL (Material Definition Language) Editor!
akers New Curvature from mesh baker
[Library] Use SVG icons instead of bitmap files
[Library] Add an option to filter the result for MDL, Compositing, Function and Fxmap
[Graph] Extend the "Display newly created node" to copy/pasted / duplicated nodes
[New Document] Create a Template selection widget when creating a new MDL Graph
[3D View]ray Display Render Mode + VCA nodes next to iterations/time
[3D View] Improve "material" menu performances on opening
[3DView]akers Update to FBX SDK 2017
[3D View] Add the ability to show/hide rendering information (resolution, iterations, etc.) in the display menu of 3D View
ray Expose tessellation parameters back to scene edit
[Project] Add auto-generated alias for project file directory
Project] Specify the default environment texture in the project settings
[Content] Added new studio HDRi
[Content] Add non-square transform node to the library
Launch SD with a specific .sbscfg file


[Graph] Inputs does not automatically connect to outputs with same usage.
[Graph] Inserted node inputs are not plugged correctly
[Graph] Unselecting should also select a node under the mouse
[Graph] Node insert doesn't connect to all links
akers Incorrect diffusion in curvature baker
akers "Transferred texture from mesh" crashes if high def mesh has no UVs
I Function Icon on parameters is not modified when a function is defined
I Tooltips for parameters are cut
[3D View] more than 1000 lights are displayed in the scene
[3D View] GLSL Lambert shader don't manage sRGB texture correctly
[3D View] Tiling parameters missing when connecting substances in Iray
ray Preset export of MDL not working when spaces in name
ray Subdivsion parameters are not taken into account
[Parameters] Parameter identifier is no more displayed
[Parameters] Crash when changing resource URL from the "From Resource..." action
[Parameters] Incorrect conversion of & character
[Explorer] double clicking on a 'big' graph often fail to open it in the graph view
Explorer] Embedded SVGs are shown as missing in the Explorer
[Explorer] Crash when renaming an item with the '&' character
[Content] Gradient 1 tiling is wrong when using 90/180° rotation
[Perforce] Integration does not seem to work if the workspace is located at the HDD root
[Data] UID generated for nodes are not unique
[Preferences] Adding an alias targeting HDD root messes up paths in sbsprj
[MEMORY LEAK] Some QDialogs are not destroyed when they are closed

Download link:

Links are Interchangeable - No Password - Single Extraction

Alternate Link for Allegorithmic Substance Designer. WIN.rar When above links are dead

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