Lynda com 3ds Max Advanced Materials-ELOHiM

Lynda com 3ds Max Advanced Materials-ELOHiM

Lynda com 3ds Max Advanced Materials-ELOHiM
Size - 459.16 MB

RELEASE DATE....: 2016-10-09
RELEASE SIZE....: 10x50Mb
FORMAT..........: Bookware
LANGUAGE........: English
Physically based rendering (PBR) simulates the way light works in the real
world. It achieves greater realism with less effort than traditional 3D
rendering. This course focuses on PBR shading techniques in 3ds Max, using
the Physical Material to achieve photorealistic surfaces such as stone,
glass, and metal. Author Aaron F. Ross also looks at building shading
networks, and combining and adjusting maps in interesting ways. Procedural
maps such as ambient occlusion and substance deserve special attention,
and you'll also see how to bake them out to bitmap files for
cross-application and renderer compatibility. By the end of the course,
you'll have a firm foundation in advanced shading workflows in 3ds Max.
Topics include:
* Streamlining material editor workflow
* Managing XREFs and materials
* Laying out a scene for material testing
* Using the Physical Material
* Controlling highlights with Roughness
* Directing reflections and refractions
* Simulating translucency and scattering
* Building a shading network
* Combining and color correcting maps
* Baking maps such as ambient occlusion
* Procedural mapping with Substance
* Using relief maps: bump, normal, and displacement
Subjects: 3D + Animation, CAD, Materials, Rendering, 3ds Max
Author: Aaron F. Ross
Level: Intermediate
Duration: 2h 34m
Released: 10/4/2016

Lynda com 3ds Max Advanced Materials-ELOHiM

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