Blender V-Ray 3.0 Basics
Blender: V-Ray 3.0 Basics
Duration: 2h 35m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch | 1.31 GB
Genre: eLearning | Level: Appropriate for all | Language: English
V-Ray for Blender combines V-Ray's flexibility and unprecedented speed with one of the world's most famous open-source 3D applications. Build your rendering skills while you learn new tools for expanding your creative possibilities, in this course on V-Ray 3. 0, the most recent version of this powerful lighting and rendering plugin. Brian Bradley introduces V-Ray's lighting tools for natural-looking daylight and artificial illumination, the Global Illumination system, and the Physical Camera, which gives you real-world parameters for camera control (such as f-stop and focal length). Then learn how to use V-Ray's texturing tools to build realistic surfaces, including diffuse, reflective, and refractive surfaces. Last but not least, explore V-Ray's sampling controls for adjusting the quality of your final renders.
* Getting comfortable with the V-Ray interface
* Exploring V-Ray light types: Sun, Sky, Spot, and more
* Using irradiance mapping and global illumination
* Working with the Physical Camera
* Using V-Ray materials
* Controlling quality with image sampling and the different engines
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